{"id":368,"date":"2013-03-14T16:10:18","date_gmt":"2013-03-14T16:10:18","guid":{"rendered":"http:\/\/todepoint.com\/blog\/?p=368"},"modified":"2013-03-14T16:22:18","modified_gmt":"2013-03-14T16:22:18","slug":"flash-mousewheel-event-on-all-browsers","status":"publish","type":"post","link":"https:\/\/todepoint.com\/blog\/2013\/03\/14\/flash-mousewheel-event-on-all-browsers\/","title":{"rendered":"Flash MouseWheel event on ALL browsers"},"content":{"rendered":"<p>Cut a long story short &#8211; took me a long time to find a solution to support Flash MouseWheel on all browsers, Windows AND Mac.<\/p>\n<p>You can see this live here: <a title=\"Working MouseWheel event\" href=\"http:\/\/www.pairhaps.com\" target=\"_blank\">http:\/\/www.pairhaps.com<\/a><\/p>\n<p>This solution is a combination of two technics, and as of today (March 2013) supports ALL browsers on Windows and Mac:<br \/>\nFirst, loading an AS2 SWF from internal byteArray (that version still supports mouseWheel), this works for IE. download the class here: <a title=\"MouseWheel AS2 for AS3\" href=\"http:\/\/etcs.ru\/blog\/as3\/mousewheel_v11_update\/\" target=\"_blank\">http:\/\/etcs.ru\/blog\/as3\/mousewheel_v11_update\/<\/a><br \/>\nSecond, adding JS function that listens to mouseWheel event and passes it to Flash via ExternalInterface (DOM).Each browser needs its own function because of the differences in the event object.<\/p>\n<p>For efficiency my implementation is testing the browser user agent on the server (PHP) and writing the correct JS function to support the mouseWheel event on that browser.<\/p>\n<p>The JS functions are as follows:<\/p>\n<p>\n<strong>Windows:Firefox:<\/strong><\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>window.addEventListener(\"DOMMouseScroll\", handleWheel, false);<br \/>\nfunction handleWheel(event)<br \/>\n{<br \/>\nvar app = swfobject.getObjectById(\"FLASH_OBJECT_ID\");<br \/>\nvar _x = event.clientX;<br \/>\nvar _y = event.clientY;<br \/>\nvar _delta = event.detail;<\/code><\/p>\n<p>if (app) {<br \/>\nvar o = {x: _x, y: _y, delta: _delta, ctrlKey: event.ctrlKey, altKey: event.altKey, shiftKey: event.shiftKey};<br \/>\napp.handleWheel(o);<br \/>\n}<br \/>\nevent.preventDefault();<\/p>\n<p>}<\/code><\/div>\n<\/p>\n<p>\n<strong>Windows:Chrome:<\/strong><\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>window.addEventListener (\"mousewheel\", handleWheel, false);<br \/>\nfunction handleWheel(event)<br \/>\n{<br \/>\nvar app = window.document[\"${application}\"];<br \/>\nvar _x = event.screenX;<br \/>\nvar _y = event.screenY;<br \/>\nvar _delta = event.wheelDelta * 4;<br \/>\nif (app) {<br \/>\nvar o = {x: _x, y: _y, delta: _delta, ctrlKey: event.ctrlKey, altKey: event.altKey, shiftKey: event.shiftKey};<br \/>\napp.handleWheel(o);<br \/>\n}<br \/>\n}<\/code><\/div>\n<\/p>\n<p>\n<strong>Mac:Safari:<\/strong><\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>window.onmousewheel = deltaDispatcher;<br \/>\nfunction deltaDispatcher(event)<br \/>\n{<br \/>\nvar app = swfobject.getObjectById(\"FLASH_OBJECT_ID\");<br \/>\nvar _delta = event.wheelDelta\/60;<br \/>\nvar _x = event.screenX;<br \/>\nvar _y = event.screenY;<br \/>\nif (app) {<br \/>\nvar o = {x: _x, y: _y, delta: _delta, ctrlKey: event.ctrlKey, altKey: event.altKey, shiftKey: event.shiftKey};<br \/>\napp.handleWheel(o);<br \/>\n}<br \/>\nif(event.preventDefault)event.preventDefault();<br \/>\n}<\/code><\/div>\n<\/p>\n<p>\nAnd in Flash AS main class:<\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>import utils.MouseWheel;<\/code><\/div>\n<\/p>\n<p>\nAfter added to stage add these:<\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>ExternalInterface.addCallback(\"handleWheel\", handleWheel);<br \/>\nstage.addEventListener(Event.ACTIVATE, flashActive);<br \/>\nstage.addEventListener(Event.DEACTIVATE, flashDeactive);<\/code><\/div>\n<\/p>\n<p>\nAnd finally, add these fundtions:<\/p>\n<div style=\"background-color: #e0e0e0; border: 1px solid #DDDDDD; padding: 2px;\"><code>private function handleWheel(event:Object) : void<br \/>\n{<br \/>\nvar obj : InteractiveObject = null;<br \/>\nvar mousePoint : Point = new Point(stage.mouseX, stage.mouseY);<br \/>\nvar objects : Array = stage.getObjectsUnderPoint(mousePoint);<\/p>\n<p>for (var i : int = objects.length - 1; i &gt;= 0; i--) {<br \/>\nif (objects[i] is InteractiveObject) {<br \/>\nobj = objects[i] as InteractiveObject;<br \/>\nbreak;<br \/>\n}<br \/>\nelse {<br \/>\nif (objects[i] is Shape &amp;&amp; (objects[i] as Shape).parent) {<br \/>\nobj = (objects[i] as Shape).parent;<br \/>\nbreak;<br \/>\n}<br \/>\n}<br \/>\n}<\/p>\n<p>if (obj) {<br \/>\nvar mEvent : MouseEvent = new MouseEvent(MouseEvent.MOUSE_WHEEL, true, false,<br \/>\nmousePoint.x, mousePoint.y, obj,<br \/>\nevent.ctrlKey, event.altKey, event.shiftKey,<br \/>\nfalse, Number(event.delta));<br \/>\nobj.dispatchEvent(mEvent);<br \/>\n}<br \/>\n}<br \/>\nprivate function flashActive(event:Event):void<br \/>\n{<br \/>\nMouseWheel.capture();<br \/>\n}<br \/>\nprivate function flashDeactive(event:Event):void<br \/>\n{<br \/>\nMouseWheel.release();<br \/>\n}<br \/>\n<\/code><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cut a long story short &#8211; took me a long time to find a solution to support Flash MouseWheel on all browsers, Windows AND Mac. You can see this live here: http:\/\/www.pairhaps.com This solution is a combination of two technics, and as of today (March&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,16,23],"tags":[],"_links":{"self":[{"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/posts\/368"}],"collection":[{"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/comments?post=368"}],"version-history":[{"count":0,"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/posts\/368\/revisions"}],"wp:attachment":[{"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/media?parent=368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/categories?post=368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/todepoint.com\/blog\/wp-json\/wp\/v2\/tags?post=368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}