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<channel>
	<title>toDeBlog &#187; action script</title>
	<atom:link href="http://todepoint.com/blog/category/action-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://todepoint.com/blog</link>
	<description>A blog about User Interface, User Experience, Design, Flash, Product management and all that goes in between.</description>
	<lastBuildDate>Sun, 05 Sep 2010 08:19:23 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Html5, Flash and Beer bottles</title>
		<link>http://todepoint.com/blog/2010/09/04/html5-flash-and-beer-bottles/</link>
		<comments>http://todepoint.com/blog/2010/09/04/html5-flash-and-beer-bottles/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 16:24:46 +0000</pubDate>
		<dc:creator>adi</dc:creator>
				<category><![CDATA[Html5]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=305</guid>
		<description><![CDATA[Have you seen the cool things Google are doing with Html5 recently? Okay, I am not trying to defend Flash in any way, but Html5 development will soon hit the same bottle-necks the Flash player did, as it uses the browser&#8217;s Javascript engine. Evidence: check out the CPU demands in Google&#8217;s buckyball page.. looks familiar?]]></description>
			<content:encoded><![CDATA[<p>Have you seen the cool things Google are doing with Html5 recently? </p>
<p>Okay, I am not trying to defend Flash in any way, but Html5 development will soon hit the same bottle-necks the Flash player did, as it uses the browser&#8217;s Javascript engine. </p>
<p>Evidence: check out the CPU demands in Google&#8217;s buckyball page.. looks familiar? </p>
<p><img src="http://farm5.static.flickr.com/4108/4957469116_ae3bf1f97e.jpg" width="450" height="300" alt="Html5 CPU bottle-neck " style="border:1px solid #ccc;" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Profyler – profile image creation app</title>
		<link>http://todepoint.com/blog/2010/08/23/profyler/</link>
		<comments>http://todepoint.com/blog/2010/08/23/profyler/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 15:51:49 +0000</pubDate>
		<dc:creator>adi</dc:creator>
				<category><![CDATA[Colors]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=119</guid>
		<description><![CDATA[Many people are having troubles resizing and processing pictures into a profile image (say for Facebook?), there are countless free utilities and apps out there (most of them look pretty shitty..), and also several online services, and now there is another one &#8211; mine :) // It&#8217;s a flash application that enables you to scale [...]]]></description>
			<content:encoded><![CDATA[Many people are having troubles resizing and processing pictures into a profile image (say for Facebook?), there are countless free utilities and apps out there (most of them look pretty shitty..), and also several online services, and now there is another one &#8211; mine :)
<br />
<div id="profylerPlace" style="border:1px solid #e0e0e0; width:500px; height:400px;"><img src="http://www.todepoint.com/profyler/profyler01.jpg" width="500" height="400" alt="profyler" /></div>
<script type="text/javascript">
// <![CDATA[
var prfsso = new SWFObject("http://www.todepoint.com/profyler/profyler.swf", "my_profyler", "500", "400", "9", "#000000");
prfsso.addParam("allowFullscreen", "false");
prfsso.write("profylerPlace");
// ]]&gt;
</script>
<br />
It&#8217;s a flash application that enables you to scale and process an image from your computer, and when you&#8217;re happy with it, you can save it to your computer. The application does not communicate with external servers and does not save or send any data anywhere. <br />
<br />
As always, it&#8217;s a work in progress, I will be adding features and effects as time allows me, but it is fully functional right now. So go a head, give it a shot and create your own profile image, it&#8217;s really easy and fast.<br /> 
Don&#8217;t forget to let me know if you liked it!<br />
enjoy :)
<br /><br />
This is the public link of this application, in case you want to share it:<br /><a href="http://www.todepoint.com/profyler" target="_blank" title="Profyler - creat your profie image">http://www.todepoint.com/profyler</a>
<br /><br />
* I will be writing some more soon, describing several aspects of making this application, stay tuned.<br /> &nbsp;
]]></content:encoded>
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		</item>
		<item>
		<title>Pure code AS3 spinning loading animation</title>
		<link>http://todepoint.com/blog/2010/07/22/spinning_animation-as3/</link>
		<comments>http://todepoint.com/blog/2010/07/22/spinning_animation-as3/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 08:35:26 +0000</pubDate>
		<dc:creator>adi</dc:creator>
				<category><![CDATA[Contribution]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=104</guid>
		<description><![CDATA[While working on the video player, I wanted to show spinning loading animation while buffering, and since I decided that the whole thing will be pure code, with no library assets, I had to code this animation &#8211; just the kind of things I like. It didn&#8217;t take long, and I decided to share it [...]]]></description>
			<content:encoded><![CDATA[<p>While working on the video player, I wanted to show spinning loading animation while buffering, and since I decided that the whole thing will be pure code, with no library assets, I had to code this animation &#8211; just the kind of things I like.<br />
It didn&#8217;t take long, and I decided to share it &#8211; why not?
</p>
<p>So here it is:</p>
<div id="loadAnimPlace" style="border:1px solid #e0e0e0; text-align:center;"><img src="http://www.todepoint.com/adi/as_examples/loadAnimation/loader_place.jpg" width="450" height="100" border="0" alt="loader animation with action script 3 code" /></div>
<p><script type="text/javascript">
// <![CDATA[
var ldAnim = new SWFObject("http://www.todepoint.com/adi/as_examples/loadAnimation/loader_anim.swf", "loadAnimSwf", "450", "100", "9", "#ffffff");
ldAnim.write("loadAnimPlace");
// ]]&gt;
</script></p>
<p>What you need to do in order to use it is add two functions:</p>
<p><code><br />
import LoadAnim;<br />
...<br />
private var myAnim	:LoadAnim;<br />
...</p>
<p>public function showAnim():void<br />
{<br />
	myAnim = new LoadAnim(0x333333);  // animation color<br />
	myAnim.x = stage.stageWidth / 2;<br />
	myAnim.y = stage.stageHeight / 2;<br />
	addChild(myAnim);<br />
}</p>
<p>public function hideAnim():void<br />
{<br />
	myAnim.stopAnim();<br />
	removeChildAt(1);<br />
}<br />
</code><br />
Download the class <a href="http://www.todepoint.com/adi/as_examples/loadAnimation/LoadAnim.as" title="download my pure code spinning loading animation class">here</a>, enjoy : )</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The ultimate video player &#8211; as3</title>
		<link>http://todepoint.com/blog/2010/07/04/the-ultimate-video-player-as3/</link>
		<comments>http://todepoint.com/blog/2010/07/04/the-ultimate-video-player-as3/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 18:46:16 +0000</pubDate>
		<dc:creator>adi</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=74</guid>
		<description><![CDATA[There are many video players in flash out there, lots of them are open too, I&#8217;ve found few tutorials out there giving everything you need to know to code a video player. few of them work really nice and heavily distributed (JW Player), others have cool UI, few considered proper integration of keyboard control, most [...]]]></description>
			<content:encoded><![CDATA[<p>There are many video players in flash out there, lots of them are open too, I&#8217;ve found few tutorials out there giving everything you need to know to code a video player. few of them work really nice and heavily distributed (<a href="http://www.longtailvideo.com/">JW Player</a>), others have cool UI, few considered proper integration of keyboard control, most of them don&#8217;t. yet none of them has it all. none of the player I saw had the right touch.</p>
<p>So I decided to take the challenge and make a code only (no library assets), lightweight video player, with elegant UI that works as you would expect it to, with keyboard control (starting with play/pause, forward/backwards jumps, the fundamentals, the musts). also fullscreen mode and moving between the screen modes by double clicking a la VLC (which is my favorite video player on the Mac), and of-course buffering.</p>
<div id="vidcontent"><img src="http://www.todepoint.com/adi/as_examples/videoplayer/vidplace.jpg" border="0" alt="" width="450" height="254" /></div>
<p><script type="text/javascript">
// <![CDATA[ 
var glssovid = new SWFObject("http://www.todepoint.com/adi/as_examples/videoplayer/ultimateplayer.swf", "vidtester", "450", "255", "9", "#ffffff"); 
glssovid.addParam("flashVars", "file=http://www.todepoint.com/adi/as_examples/videoplayer/widescreenvideoplayback.flv"); glssovid.addParam("allowFullscreen", "true"); 
glssovid.write("vidcontent");
// ]]&gt;
</script></p>
<p>At the moment the features are:<br /> • Keyboard control: play/pause (space bar); jump backwards/forward (left/right);<br /> • Volume control affecting the volume while pressing and moving cursor;<br /> • Fullscreen-normal by double-clicking the video or dedicated button;<br /> • Single click on the video toggles play/pause;<br /> • Display of position and total duration;<br /> • Clickable progress bar, a click will jump video to position.<br /> • Control bar will hide when mouse leaves stage.<br /> • File size is 20.8k (!!)</p>
<p>Credits:<br /> The architecture was inspired by <a href="http://mrdoob.com">Mr.doob&#8217;s</a> player, but I replaced his video controller with the excellent FLVPlayer by <a href="http://blog.martinlegris.com">Martin Legris</a>, and added my own touch and flavor <img src='http://todepoint.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Suggestions are more than welcome, tell me what you think!</p>
<p><strong>Update:</strong> I was working on improving the player behavior across platforms and browsers, discovering that events behavior is different on IE from the ret of the browsers. Surprising ha?   <code>MouseEvent.MOUSE_OUT</code> added to the stage is not firing on IE, you have to add <code>Event.MOUSE_LEAVE</code>, it still works for the rest of the browsers. This actually solved several oddities on IE, people are still using it?  really?! </p>
<p>
<strong>Update 2:</strong> I added spinning loading animation when video is buffering, and moved the duration text to be next to the position text, I guess it is easier for the eye this way.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.todepoint.com/adi/as_examples/videoplayer/widescreenvideoplayback.flv" length="1089550" type="video/x-flv" />
		</item>
		<item>
		<title>How to stroke several sprites as one</title>
		<link>http://todepoint.com/blog/2008/06/19/how-to-stroke-several-sprites-as-one/</link>
		<comments>http://todepoint.com/blog/2008/06/19/how-to-stroke-several-sprites-as-one/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 08:50:22 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[action script]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[glow filter]]></category>
		<category><![CDATA[stroke]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=50</guid>
		<description><![CDATA[If you&#8217;re trying to create a single stroke (outline, contour) over several sprites or movieClips, you can simply create a parent object to hold them and apply a glow filter to it. In this example (yeah, it&#8217;s an old and basic as2 thing, a test I did ages ago) I applied a glow filter of [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re trying to create a single stroke (outline, contour) over several sprites or movieClips, you can simply create a parent object to hold them and apply a glow filter to it. In this example (yeah, it&#8217;s an old and basic as2 thing, a test I did ages ago) I applied a glow filter of 2 pixels Blur to the comic balloon background.
<div id="comic"><img src="http://www.todepoint.com/adi/as_examples/comics/comics_balloon.jpg" width="450" height="200" border="0" /></div>
<p><script src="http://www.todepoint.com/blog/js/swfobject.js" type="text/javascript"></script><script type="text/javascript">
// <![CDATA[
var glsso = new SWFObject("../adi/as_examples/comics/comics_balloon.swf", "comical", "450", "200", "8", "#FFFFFF");
glsso.write("comic");
// ]]&gt;</script>The background is made of two movieClips, each has it&#8217;s own behavior, if you click the horn you can adjust its size and direction, if you click the text area you can scale the textField and the balloon background along with it.</p>
<p>This trick can be really handy if you&#8217;re making animations of moving silhouettes. In this flash I used GreenSock&#8217;s <a href="http://blog.greensock.com/transformmanageras2/" target="_blank" alt="TransformManager actionscript class" title="TransformManager actionscript class">TransformManager</a> to make the textField and horn controlable.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Glossy buttons in pure as3 code</title>
		<link>http://todepoint.com/blog/2008/04/10/glossy-buttons-in-pure-as3-code/</link>
		<comments>http://todepoint.com/blog/2008/04/10/glossy-buttons-in-pure-as3-code/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 09:36:27 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[Colors]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=46</guid>
		<description><![CDATA[// I&#8217;ve been playing with the drawing classes, experimenting gradients and blending modes, and so I put together a small (basic) as3 class that generates a glossy button with pure code &#8211; no library assets. You can download the class here. The class constructor expects only 3 parameters: @param rad = Width of button @param [...]]]></description>
			<content:encoded><![CDATA[<div id="glsscontent"><img src="http://www.todepoint.com/adi/as_examples/glossy/glossy_but.jpg" width="450" height="200" border="0" /></div>
<p><script src="http://www.todepoint.com/blog/js/swfobject.js" type="text/javascript"></script><br />
<script type="text/javascript">
// <![CDATA[
var glsso = new SWFObject("http://www.todepoint.com/adi/as_examples/glossy/glossy_button2.swf", "sotester", "450", "200", "9", "#6d9a20");
glsso.write("glsscontent");
// ]]&gt;
</script>I&#8217;ve been playing with the drawing classes, experimenting gradients and blending modes, and so I put together a small (basic) as3 class that generates a glossy button with pure code &#8211; no library assets.</p>
<p>You can <a href="http://www.todepoint.com/adi/as_examples/glossy/glossy_class.zip" title="download the glossy class">download the class here</a>.</p>
<p>The class constructor expects only 3 parameters:<br />
<code>@param <strong>rad</strong>          = Width of button<br />
@param <strong>darkColor</strong>    = The color in top area, more dominant<br />
@param <strong>lightColor</strong>  = The color in the bottom area</code></p>
<p>* you can then place it anywhere, and use method <code><strong>setCaption</strong>(cap:String)</code> to place a label on the button, though this is a very basic implementation of text handling, I focused on drawing.. </p>
<p>Let me know if you liked it : )</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ResizeManager &#8211; simple scaling engine for MovieClips</title>
		<link>http://todepoint.com/blog/2008/04/01/resizemanager-simple-scaling-engine/</link>
		<comments>http://todepoint.com/blog/2008/04/01/resizemanager-simple-scaling-engine/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 08:48:04 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=44</guid>
		<description><![CDATA[Flash objects (SWF) can fill the entire Html body, and scale along with browser window as you resize it (it&#8217;s done by setting width and height attributes to 100% in the embed tags). However unless scaleMode is properly defined as well, the outcome may look surprisingly bad, the flash content may loose proportions and distort, [...]]]></description>
			<content:encoded><![CDATA[<p>Flash objects (SWF) can fill the entire Html body, and scale along with browser window as you resize it (it&#8217;s done by setting <strong>width</strong> and <strong>height</strong> attributes to 100% in the embed tags).  However unless <a herf="http://livedocs.adobe.com/flash/9.0/main/00002154.html" target="_blank" title="scaleMode in Livedocs">scaleMode</a> is properly defined as well, the outcome may look surprisingly bad, the flash content may loose proportions and distort, images quality drops and texts loose readability.. oh man.</p>
<p>Only specific contents should be scaled when the stage is resized, the same way apps handles resizing: an app will redistribute its panels without scaling them, will scale panel background but not the buttons and the controls in it. When the entire stage is simply scaled, the interface balance is disturbed.. and we don&#8217;t want that.</p>
<p>So I decided to share: <strong>ResizeManager</strong> (<a href="http://www.todepoint.com/adi/as_examples/ResizeManager/com.zip" title="Download ResizeManager class">download</a>) is a very simple scaling engine, a single AS2 class that can easily be modified or extended for your needs.<br />
The manger can control <strong>scaling</strong> and some basic <strong>align</strong> options of MovieClips you register to it, so you can scale a background MovieClip to cover the entire stage, and keep another MovieClip centered without scaling. It also adds default definitions for the Stage behavior (scaleMode: noScale, stageAlign: TL), though you can change those.<br />
In order to use it, simply import the class and create an instance of the ResizeManager:<br />
<code><br />
import com.adifeiwel.custom_ui.ResizeManager;</p>
<p>var rm = new ResizeManager();<br />
</code></p>
<p>Then, use method <strong>registerMC()</strong> to register each MovieClip you want to control (including MovieClips nested within MovieClips, make sure parent MC is x:0, y:0), the registerMC method expects the following parameters:<br />
 <code><strong>_parentName</strong>:MovieClip</code> (the name of the MoviClip)<br />
 <code><strong>_widthUpdate</strong>:Number</code> (scaling in percentage from Stage.width, 0 for no-scale)<br />
 <code><strong>_heightUpdate</strong>:Number</code> (scaling in percentage from Stage.height, 0 for no-scale)<br />
 <code><strong>_centerUpdate</strong>:Boolean</code> (align MovieClip to center of stage)<br />
 <code><strong>_middleUpdate</strong>:Boolean</code> (vertical-align MovieClip to middle of stage)</p>
<p>for example (<a href="http://www.todepoint.com/adi/as_examples/ResizeManager/" target="_blank" title="ResizeManager example" alt="ResizeManager example">see it here</a>):<br />
<code><br />
rm.registerMC(portMC.mainBG, 100, 100, false, false);<br />
// will scale to cover all Stage</p>
<p>rm.registerMC(portMC.middleMC.middleBG, 100, 0, false, false);<br />
// will scale to take 100% of Stage.width</p>
<p>rm.registerMC(portMC.middleMC.middleContentMC, 0, 0, true, false);<br />
// aligned to center</p>
<p>rm.registerMC(portMC.transMC, 0, 0, true, true);<br />
// aligned to center, vertical-align to middle.</p>
<p>rm.registerMC(portMC.vClip, 0, 80, false, false);<br />
// will scale to take 80% of Stage.height<br />
</code></p>
<p>enjoy : )</p>
<p><strong>Update:</strong> You can <a href="http://www.todepoint.com/adi/as_examples/ResizeManager/scaleable01.fla.zip" title="download ResizeManager FLA example" alt="download ResizeManager FLA example">download the example FLA here</a>.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>scrollPane background customization &#8211; as3</title>
		<link>http://todepoint.com/blog/2008/03/26/scrollpane-background-customization-as3/</link>
		<comments>http://todepoint.com/blog/2008/03/26/scrollpane-background-customization-as3/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 20:11:58 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[as3 scrollPane customize]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/2008/03/26/scrollpane-background-customization-as3/</guid>
		<description><![CDATA[I was trying to customize a scrollPane component (as3) and ran into some difficulties, I wanted to change the background of the panned area. The default background is kinda gray with rounded corners, I wanted it dark and strait corners. After far too much time searching Adobe&#8217;s Livedoc (what a shame, didn&#8217;t find the answer [...]]]></description>
			<content:encoded><![CDATA[<p>I was trying to customize a scrollPane component (as3) and ran into some difficulties, I wanted to change the background of the panned area. The default background is kinda gray with rounded corners, I wanted it dark and strait corners.</p>
<p><a href="http://www.flickr.com/photos/todepoint/2363995803/" title="scrollPane default backround by todepoint, on Flickr"><img src="http://farm3.static.flickr.com/2260/2363995803_9af69d7fb9_o.jpg" width="310" height="212" alt="scrollPane default backround" /></a></p>
<p>After far too much time searching Adobe&#8217;s Livedoc (what a shame, didn&#8217;t find the answer there), and reading countless posts, I eventually found the answer via Flash Help Panel.</p>
<p><a href="http://www.flickr.com/photos/todepoint/2363995753/" title="scrollPane customized backround by todepoint, on Flickr"><img src="http://farm3.static.flickr.com/2006/2363995753_2e2c628d27_o.jpg" width="310" height="212" alt="scrollPane customized backround" /></a></p>
<p>Apparently the only way is to change the <strong>default skin</strong> of the component, to do that you simply prepare a MovieClip to serve as skin and give it linkage name, then set the component instance <strong>style</strong> to use the skin you prepared, like this:</p>
<p><code>aSp.setStyle( "upSkin", newSkinClip );</code></p>
<p><strong><a href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/containers/ScrollPane.html#style:upSkin" target="_blank">upSkin</a></strong> is the default skin class, and I&#8217;m setting it to use the skin I made. </p>
<p>Adobe really should find a way to make those livedoc easier for use and orientation, it takes too long for pages to load, and I keep finding my self clicking in loops..</p>
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		<title>WordPress blog in flash &#8211; in SWX contest</title>
		<link>http://todepoint.com/blog/2007/12/13/wordpress-blog-in-flash-in-swx-contest/</link>
		<comments>http://todepoint.com/blog/2007/12/13/wordpress-blog-in-flash-in-swx-contest/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 21:32:37 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=39</guid>
		<description><![CDATA[I was going through the SWX PHP contest entries, and was so happy to find an entry under the API category for the WordPress platform by Benjamin Wiederkehr, it is something I was considering to do my self ; ), and can be really handy for small personal sites or blogs that prefer a customized [...]]]></description>
			<content:encoded><![CDATA[<p>I was going through the <a href="http://swxformat.org/contest#153" target="_blank">SWX PHP contest</a>  entries, and was so happy to find an entry under the API category for the <strong>WordPress platform</strong> by <a href="http://swx-wordpress.artillery.ch/" target="_blank">Benjamin Wiederkehr</a>, it is something I was considering to do my self ; ), and can be really handy for small personal sites or blogs that prefer a customized experience over the standard Html themes &#8211; portfolios, galleries, open for commenting &#8211; you see the potential..These APIs are best demonstrating the power of SWX, allowing us &#8211; flash programers to expand our possibilities and offering without messing with server-side too much &#8211; just what Aral was talking about.cool.</p>
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		<title>Hunting swf memory issues &#8211; take &#8216;em down!</title>
		<link>http://todepoint.com/blog/2007/11/06/hunting-swf-memory-issues-take-em-down/</link>
		<comments>http://todepoint.com/blog/2007/11/06/hunting-swf-memory-issues-take-em-down/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 13:16:07 +0000</pubDate>
		<dc:creator>Adi</dc:creator>
				<category><![CDATA[action script]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://todepoint.com/blog/?p=38</guid>
		<description><![CDATA[In one of my current projects I&#8217;m experiencing a &#8216;memory waste&#8217; issue, after a basic efficiency re-writing did not solve the problem, I began reading about how flash handles scope chains and memory, and found this very interesting article &#8216;Scope Chain and Memory waste in Flash MX&#8216; by Timothée Groleau.Now I am going to re-attack [...]]]></description>
			<content:encoded><![CDATA[<p>In one of my current projects I&#8217;m experiencing a &#8216;memory waste&#8217; issue, after a basic efficiency re-writing did not solve the problem, I began reading about how flash handles scope chains and memory, and found this very interesting article &#8216;<a href="http://timotheegroleau.com/Flash/articles/scope_chain.htm" target="_blank">Scope Chain and Memory waste in Flash MX</a>&#8216;  by Timothée Groleau.Now I am going to re-attack the issue with better understanding of what to look for. thanks Timothée.Another good resource to refine your coding practice is <a href="http://www.adobe.com/devnet/flash/articles/as_bestpractices_print.html" target="_blank">Adobe&#8217;s AS2 best practice article</a>.Be ware, avoid driving after reading these two : )</p>
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